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PC Gamer (Italian) 32
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PC Gamer IT CD 32 2-2.iso
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MECHCMDR
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Data
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objects
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object2.pak
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Unnamed File 000014
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Text File
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1998-04-08
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1KB
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32 lines
FITini
// This is the AutoCannon Projectile Data File
[ObjectClass]
l ObjectTypeNum = 8
[ObjectType]
st Name = "AC" // Text string giving a descriptive name (only 8 chars long!!)
l Type = 24 // ID number for this object type
l Appearance = 0x06000018
l Duration = 2 // Lasts forever = -1 (s) 2 second burst
l MaxDamage = 0 // Number of damage points before BOOM!
l ExplosionObject = 0 // Object Class Number of explosion for Mech
l DestroyedObject = 0 // Object Class Number of Destroyed shape for Mech
f ExtentRadius = 0 // Extent Radius in Meters
[BulletData]
f Velocity = 200.0 // m/s
f BulletsPerSecond = 5 // number of spheres per second.
ul maxBullets = 20 // max number of spheres around.
ul DmgLevel = 20 // Damage per Round??
ul SoundEffectId = 7 // Id of soundEffect to play on Fire.
f BulletLength = 10.0 // Length of Bullet Effect
f BulletWidth = 3.0 // Width of Bullet Effect
uc BulletColor = 254 // Yellow for now
f CloseDistance = 3.0 // Distance from target when bullet goes away.
ul SmokeObjectId = 11 // No smoke on a bullet?
ul BulletHitEffect = 39 // Effect to play on Impact of AutoCannon
ul BulletMissEffect = 398 // Effect to play on Ground Impact of AutoCannon
FITend